December 2010
9 posts
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Ways to reduce noticeability of size differences...
give one at a time
increase size of discs
let all go through the chutes initially (so that too big ones fall through too)
don’t show the size of holes
use varied colored backgrounds to distract
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Product Name and Description
Green Challenge: A game for Waste Management to educate children on appropriate recycling practices
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November 2010
19 posts
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Green plastic for toys →
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Mission Statement
Create an engaging tool that Waste Management Outreach Coordinators can easily use to educate children on appropriate recycling practices, with the goal of reducing recycling stream contaminants in order to improve Waste Management’s operational efficiency.
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Notes: Testing Functional Prototype with Kids
Location: Table inside the entrance of Lawrence Hall of Science
3 kids. Ages ~3 and 4
has to stand on stool to reach
dropping balls on floor, rolling away
have to hold up prototype so it doesn’t fall over
putting balls in bins without thinking
one kid holding on to ball (just holding not putting in bin)
excited to make stickers
3 girls, ages ~6-7
how did you know this was compost...
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Functional Prototype Testing Plan
Goals
Test visualizing recycling process.
Test make-your-own sticker.
Test timed competition.
Phase 1: Focus on recycling process. Talk to kids about the what happens when something is recycled as they play.
Phase 2: Let kids make their own stickers from stamps.
Phase 3: Time kids and have them compete against each other. Make a buzzing sound when they guess incorrectly.
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Tablet for kids--Science education →
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Revised Prototype Plan
Demonstration/Games concept direction
Prototype: build an acrylic “sorting” prototype to test different aspects with kids.
Testing:
timed game aspect
visualizing process aspect
creating your own sticker aspect
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30% of what trucks pick up for recycling is actually garbage.
– Rebecca P., Waste Management
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The national difference in messages of what we think of as recycling leads to...
– Rebecca J., Waste Management
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Recycling Magnets →
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October 2010
29 posts
A prototype is like asking a question.
– Lora, prototyping discussion section
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Interview with 4th/5th-Grade Teacher
Highlights of Rahul’s interview with 4th/5th-Grade Teacher:
The students know it’s the ‘right thing to do,’ but they don’t always comprehend the difference between recycling and reusing. I was reading about how nature reuses and recycles with a few students last week and when I was asking them comprehension questions about the book, they said things like,...
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Perplexus marble game →
Perplexus is a game that where players maneuver a marble around paths and obstacles inside a ball. A 10-year-old we interviewed at LHS said was his favorite toy. He said he liked it because it was challenging.
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User Needs Analysis
Top needs:
1. The product makes it clear what you can and cannot recycle.
2. The product is engaging, interactive, and eye-catching.
3. The product presents information in a way that is accessible to users, regardless of background or language.
4. The outreach coordinator is able to single-handedly and easily transport and use the product in varied environments.
Adjectives that describe user...
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Rahul's Two-by-Two
We want to focus on things that are currently desired but confused.
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Jen's Customer Empathy Map
Say: What did the users say to you or to others they interact with? Do: What did you see the users do? What actions and behaviors did you notice? Think: What might the user(s) have been thinking yet not saying? What does this tell you about his/her beliefs? Feel: How do you think the users may have felt? What emotions may they be feeling? Typical process of interacting with exhibit at museum: ...
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Recycled materials?
Random thought: could we make the product out of recycled materials? Could that actually help comprehension of what recyclables can be used for, or would it just embody the principles of the project?
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Rube Goldberg examples →
Rebecca from WM mentioned Rube Goldberg inventions as an inspiration for what she wants the product to be like.
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Rube Goldberg: accomplishing by complex means what seemingly could be done...
– Merriam-Webster