December 2010
9 posts
2 tags
Dec 13th
3 tags
Dec 12th
9 tags
Dec 12th
1 tag
Dec 11th
3 tags
Ways to reduce noticeability of size differences...
give one at a time increase size of discs let all go through the chutes initially (so that too big ones fall through too) don’t show the size of holes use varied colored backgrounds to distract
Dec 3rd
2 tags
Dec 3rd
2 tags
Product Name and Description
Green Challenge: A game for Waste Management to educate children on appropriate recycling practices 
Dec 2nd
2 tags
Dec 1st
2 tags
Dec 1st
November 2010
19 posts
3 tags
Green plastic for toys →
Nov 30th
1 tag
Mission Statement
Create an engaging tool that Waste Management Outreach Coordinators can easily use to educate children on appropriate recycling practices, with the goal of reducing recycling stream contaminants in order to improve Waste Management’s operational efficiency.
Nov 29th
5 tags
Nov 20th
5 tags
Notes: Testing Functional Prototype with Kids
Location: Table inside the entrance of Lawrence Hall of Science 3 kids. Ages ~3 and 4 has to stand on stool to reach dropping balls on floor, rolling away have to hold up prototype so it doesn’t fall over putting balls in bins without thinking one kid holding on to ball (just holding not putting in bin) excited to make stickers   3 girls, ages ~6-7 how did you know this was compost...
Nov 20th
3 tags
Functional Prototype Testing Plan
Goals  Test visualizing recycling process. Test make-your-own sticker. Test timed competition. Phase 1: Focus on recycling process. Talk to kids about the what happens when something is recycled as they play. Phase 2: Let kids make their own stickers from stamps. Phase 3: Time kids and have them compete against each other. Make a buzzing sound when they guess incorrectly.
Nov 20th
2 tags
Nov 20th
4 tags
Nov 19th
3 tags
Nov 19th
3 tags
Nov 15th
3 tags
Tablet for kids--Science education →
Nov 15th
2 tags
Nov 12th
2 tags
Revised Prototype Plan
Demonstration/Games concept direction Prototype: build an acrylic “sorting” prototype to test different aspects with kids. Testing: timed game aspect visualizing process aspect creating your own sticker aspect
Nov 12th
1 tag
“30% of what trucks pick up for recycling is actually garbage.”
– Rebecca P., Waste Management
Nov 12th
2 tags
“The national difference in messages of what we think of as recycling leads to...”
– Rebecca J., Waste Management
Nov 12th
2 tags
Nov 12th
Nov 10th
2 tags
Recycling Magnets →
Nov 4th
3 tags
Nov 3rd
3 tags
Nov 3rd
1 note
October 2010
29 posts
Oct 29th
“A prototype is like asking a question.”
– Lora, prototyping discussion section
Oct 29th
2 tags
Interview with 4th/5th-Grade Teacher
Highlights of Rahul’s interview with 4th/5th-Grade Teacher: The students know it’s the ‘right thing to do,’ but they don’t always comprehend the difference between recycling and reusing. I was reading about how nature reuses and recycles with a few students last week and when I was asking them comprehension questions about the book, they said things like,...
Oct 28th
2 tags
Oct 27th
2 tags
Oct 27th
2 notes
Oct 19th
1 tag
Oct 18th
2 tags
Oct 18th
2 tags
Oct 18th
4 tags
Perplexus marble game →
Perplexus is a game that where players maneuver a marble around paths and obstacles inside a ball. A 10-year-old we interviewed at LHS said was his favorite toy. He said he liked it because it was challenging.
Oct 18th
3 tags
Oct 15th
1 tag
User Needs Analysis
Top needs: 1. The product makes it clear what you can and cannot recycle. 2. The product is engaging, interactive, and eye-catching. 3. The product presents information in a way that is accessible to users, regardless of background or language. 4. The outreach coordinator is able to single-handedly and easily transport and use the product in varied environments. Adjectives that describe user...
Oct 13th
3 tags
Rahul's Two-by-Two
We want to focus on things that are currently desired but confused.
Oct 12th
3 tags
Oct 12th
3 tags
Jen's Customer Empathy Map
Say: What did the users say to you or to others they interact with?  Do: What did you see the users do? What actions and behaviors did you notice? Think: What might the user(s) have been thinking yet not saying? What does this tell you about his/her beliefs? Feel: How do you think the users may have felt? What emotions may they be feeling? Typical process of interacting with exhibit at museum: ...
Oct 12th
3 tags
Oct 12th
1 tag
Recycled materials?
Random thought: could we make the product out of recycled materials? Could that actually help comprehension of what recyclables can be used for, or would it just embody the principles of the project?
Oct 11th
2 tags
Oct 11th
1 note
2 tags
Oct 11th
2 tags
Oct 11th
2 tags
Rube Goldberg examples →
Rebecca from WM mentioned Rube Goldberg inventions as an inspiration for what she wants the product to be like.
Oct 11th
3 tags
“Rube Goldberg: accomplishing by complex means what seemingly could be done...”
– Merriam-Webster
Oct 11th